Last updated January 02, 2012. Downloadable version available as a pdf or doc.
Sean Curtis | ||
| Office Number | ||
| seanc at cs dot unc dot edu | 919-962-1870 | |
| http://www.cs.unc.edu/~seanc/ | ||
University of North Carolina - Chapel Hill, Chapel Hill, NC
M.S. in Computer Science; May 2008.
University of Utah, Salt Lake City, UT
B.S. in Computer Science; graduated Summa Cum Laude in June 2006; GPA 4.0
Honors: Phi Kappa Phi, Phi Beta Phi, Golden Key, Eccles, Chevron, and Departmental Scholarship recipient
Brigham Young University, Provo, UT
B.A. German; graduated December 2001; GPA: 3.66
Honors: National Merit Finalist, Trustees Scholar
Programming: Python, C/C++, Java, OpenGL, 3D graphics data structures and algorithms.
Digital Content Creation: Very experienced in modeling, texturing, rigging and animating using Maya, 3DS Max, Mirai, and MotionBuilder. Proficient in Adobe tools.
| Graduate Research Assistant, UNC-CH: GAMMA group, Chapel Hill, NC | 7/09 to present |
| Performed independent and collaborative research in crowd simulation. | |
| Software Engineer, Walt Disney Animation Studios, Burbank, CA | 6/08 to 7/09 |
| Developed tools for the animation team. | |
| Graduate Research Assistant, UNC-CH: GAMMA group, Chapel Hill, NC | 6/06 to 6/08 |
| Performed independent and collaborative research in acceleration structures, collision detection and crowd simulation. | |
| Intern, Walt Disney Animation Studios, Burbank, CA | 5/07 to 8/07 |
| Worked with the simulation group to improve cloth simulation performance. Sped up the production collision detection algorithms by a factor of 3X. | |
| Intern, NextPage, Draper, Utah | 12/05 to 5/06 |
| Assisted in the redesign and re-implementation of the core NextPage document tracking software, particularly the model abstraction between database and user interface. | |
| Undergraduate Research Assistant, University of Utah, Salt Lake City, Utah | 8/05 to 8/06 |
| Worked with Prof. Mike Kirby on research in post-processing filters for finite element analysis. | |
| Freelance 3D Artist | 4/02 to 8/05 |
| Created 3D content for various clients, most notably the National Center for Missing and Exploited Children and Dr. Florian Solzbacher at the Microsystems Laboratory at the University of Utah. | |
| Senior Content Developer, Viewpoint, Draper, Utah | 5/96 to 4/02 |
| Duties included sculpting, modeling, texturing and animating in multiple packages on multiple platforms. Developed animation services. | |
Sean Curtis, Basim Zafar, Adnan Gutub, Dinish Manocha
Right of Way: Assymetric Agent Interactions in Crowds
The Visual Computer, 2013.
Ravish Mehra, Nikunj Raghuvanshi, Lakulish Antani, Anish Chandak, Sean Curtis, Dinesh Manocha
Wave-based Sound Propagation in Large Open Scenes using an Equivalent Source Formulation
ACM Transactions on Graphics, 2013
Sean Curtis, Dinesh Manocha
Pedestrian Simulation using Geometric Reasoning in Velocity Space
In. Proc. of PED2012, 2012.
Stephen J. Guy, Sean Curtis, Ming C. Lin, Dinesh Manocha
Least-effort trajectories lead to emergent crowd behaviors
Phys. Rev. E, vol. 85, 2012.
Sean Curtis, Jamie Snape, Dinesh Manocha
Way Portals: Efficient Multi-Agent Naviation with Line-Segment Goals
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2012.
Jens Schneider, Dina Garatly, Madhusudhanan Srinivasan, Stephen J. Guy, Sean Curtis, Steven Cutchin, Dinesh Manocha, Ming C. Lin, Alyn Rockwood
Towards a Digital Makkah - Using Immersive 3D Environments to Train and Prepare Pilgrims
International Conference on Digital Media and its Applications in Cultural Heritage (DMACH), 2011.
Sean Curtis, Stephen J. Guy, Basim Zafar, Dinesh Manocha
Virtual Tawaf: A Case Study in Simulating the Behavior of Dense, Heterogeneous Crowds
1st IEEE Workshop on Modeling, Simulation and Visual Analysis of Large Crowds, 2011.
Sean Curtis, Ming C. Lin, Dinesh Manocha
Walk This Way: A Lightweight, Data-driven Walking Synthesis Algorithm
The Fourth International Conference on Motion in Games, Lecture Notes in Computer Science, 2011, Volume 7060/2011, 400-411.
Sachin Patil, Jur van den Berg, Sean Curtis, Ming C. Lin and Dinesh Manocha
Directing Crowd Simulations Using Navigation Fields
IEEE Transactions on Visualization and Computer Graphics, vol.17, no.2, pp.244-254, Feb. 2011.
Stephen J. Guy, Jatin Chhugani, Sean Curtis, Pradeep Dubey, Ming Lin, and Dinesh Manocha
PLEdestrians: a least-effort approach to crowd simulation
In Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA '10), pp. 119-128, 2010.
Jamie Snape, Stephen J. Guy, Jur van den Berg, Sean Curtis, Sachin Patil, Ming C. Lin, Dinesh Manocha
Independent Navigation of Multiple Robots and Virtual Agents
International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pp. 1645-1646, 2010.
Min Tang, Sean Curtis, Sung-Eui Yoon, Dinesh Manocha
ICCD: Interactive Continuous Collision Detection between Deformable Models using Connectivity-Based Culling
IEEE Transactions on Visualization and Computer Graphics, vol. 15, no. 4, pp. 544-557, July/Aug, 2009.
Nico Galoppo, Miguel A. Otaduy, William Moss, Jason Sewall, Sean Curtis, Ming C. Lin
Controlling Deformable Material with Dynamic Morph Targets
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), pp. 39-47, 2009.
Ming C. Lin, Stephen Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey and Dinesh Manocha
Interactive modeling, simulation and control of large-scale crowds and traffic
"Motion in Games", Lecture Notes in Computer Science, Volume 5288/2009, Springer Berlin/ Heidelberg, 2009.
Rahul Narain, Abhinav Golas, Sean Curtis, Ming C. Lin
Aggregate Dynamics for Dense Crowd Simulation
ACM Transactions on Graphics (Proc SIGGRAPH Asia), vol. 28, pp. 122-122, 2009.
Hengchin Yeh, Sean Curtis, Sachin Patil, Jur van den Berg, Dinesh Manocha and Ming Lin
Composite Agents
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA '08), pp. 39-47, 2008.
Min Tang, Sean Curtis, Sung-Eui Yoon, and Dinesh Manocha
Interactive Continuous Collision Detection between Deformable Models using Connectivity-Based Culling
Symposium on Solid and Physical Modeling 2008 (SPM), pp. 25-36, 2008.
Sean Curtis, Rasmus Tamstorf, and Dinesh Manocha
Fast Collision Detection for Deformable Models using Representative-Triangles
Proc. of Symposium on Interactive 3D Graphics and Games (I3D), pp. 61-69, 2008.
Avneesh Sud, Erik Andersen, Sean Curtis, Ming Lin, and Dinesh Manocha
Real-time Path Planning in Dynamic Virtual Environments Using Multi-agent Navigation Graphs
IEEE Transactions on Visualization and Computer Graphics, vol 14, no. 3, pp. 526-538, 2008.
Michael Steffen, Sean Curtis, Robert M. Kirby and Jennifer K. Ryan
Investigation of Smoothness-Increasing Accuracy-Conserving Filters for Improving Streamline Integration Through Discontinuous Fields
IEEE Transactions on Visualization and Computer Graphics, vol. 14, no. 3, pp. 680-692, 2008.
Sung-Eui Yoon, Sean Curtis, and Dinesh Manocha
Ray Tracing Dynamic Scenes using Selective Restructuring
Eurographics Symposium on Rendering (EGSR), 2007
Sean Curtis, Robert M. Kirby, Jennifer K. Ryan and Chi-Wang Shu
Post-processing for the Discontinuous Galerkin Method Over Non-Uniform Meshes
SIAM Journal of Scientific Computing, Vol. 30, Number 1, pages 272-289, 2007.
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. Lin, and Dinesh Manocha
Real-time Path Planning for Virtual Agents in Dynamic Environments
IEEE Virtual Reality, 2007.
Peter Shirley, William Thompson, Sean Curtis, and David Gallup
Stylized Browsing in Space and Time
VAST2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, December 2004.
High fluency in German. Basic conversational fluency in Japanese.