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[1] Reciprocal
Velocity Obstacles for Real-Time Multi-Agent Planning. Jur van den Berg, Ming Lin, Dinesh
Manocha. Technical Report, Department of
Computer Science, UNC
[2] Precomputed search trees: Planning for interactive
goal-driven animation. M. Lau and J.J. Kuffner.
SCA 2006
[3]
Behavior planning for character animation. M. Lau and J. Kuffner. SCA 2005
[4]
Crowds by Example. Alon Lerner and Yiorgos Chrysanthou and Dani Lischinski. Eurographics 2007
[5]
Group Behavior from Video: A Data-driven Approach to Crowd Simulation.
Kang Hoon Lee, Myung
Geol Choi, Qyoun Hong
and Jehee Lee, SCA 2007.
[6]
Controlling Individual Agents in High-Density Crowd Simulation. N. Pelechano, J.M. Allbeck and
N.I. Badler. SCA 2007
[7]
Fast and Accurate Goal-Directed Motion Synthesis for Crowds. Mankyu Sung, Locas Kovar, and Michael Gleicher. SCA 2005.
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