The Walkthru Project
Publications
Chronological
2003
2002
2001
2000
1999
1998
1997
1996
Before 1996
-
Interactive Visibility Culling for Complex Environments using Occlusion-Switches,
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, Dinesh Manocha
Proceedings of the 2003 Symposium on Interactive 3D Graphics.
-
Partitioning Trimmed Spline Surfaces into Non-Self-Occluding Regions for
Visibility Computation.
S. Krishnan and D. Manocha.
Graphical
Models, 62(4), pp. 283-307, July 2000.
- MMR: An Integrated
Massive Model Rendering System Using Geometric and Image-Based
Acceleration
Daniel
Aliaga, Jon Cohen, Andrew Wilson, Eric Baker, Hansong Zhang, Carl Erikson, Kenneth E. Hoff III, Tom Hudson, Wolfgang Stürzlinger, Rui Bastos, Mary Whitton, Frederick P. Brooks Jr, Dinesh Manocha
Symposium on
Interactive 3D Graphics (I3D), April, 1999.
- Automatic Image
Placement to Provide A Guaranteed Frame Rate (pdf)
Daniel Aliaga and Anselmo Lastra
Proc. of ACM
SIGGRAPH, August, 1999.
- GAPS:
General and Automatic Polygonal Simplification(abstract), (pdf)
Carl Erikson and Dinesh Manocha
Proc. of Symposium on
Interactive 3D Graphics (I3D), 1999.
- Increased
Photorealism for Interactive Architectural Walkthroughs
Rui Bastos, Kenneth E. Hoff III, William (Chris) Wynn, Anselmo Lastra
Symposium on
Interactive 3D Graphics (I3D), April, 1999.
-
Appearance-Preserving
Simplification (pdf)
Jonathon Cohen, Marc Olano, Dinesh Manocha
Proc. of SIGGRAPH,
1998.
- Images for
Accelerating Architectural Walkhthroughs
Mathew M.
Rafferty, Daniel Aliaga, Voicu Popescu, Anselmo Lastra,
Computer Graphics
& Applications, November/December, 1998.
- 3D Image
Warping in Architectural Walkthroughs (pdf)
Matthew M.
Rafferty, Daniel Aliaga, and Anselmo Lastra
VRAIS '98, pp.
228-233, March, 1998.
- Image Plane Interaction Techniques in 3D Immersive
Environments
Jeffrey Pierce, Andrew Forsberg, Matthew Conway,
Seung Hong, Robert Zeleznik, and Mark
Mine
Proceedings of the 1997 Symposium on Interactive 3D Graphics,
Providence, RI.
- Walking > Walking-in-Place > Flying, in Virtual
Environments
Martin Usoh*, Kevin Arthur, Mary Whitton, Rui Bastos, Anthony Steed*, Mel
Slater*, Frederick P. Brooks Jr
Proceedings of the 1997 Symposium on Interactive 3D Graphics, Providence,
RI.
*Department of Computer Science, University College London
- ISAAC: A Meta-CAD System for Virtual
Environments
Mark
Mine
Computer-Aided Design 1997 (to appear).
- Occlusion Culling
using Shadow Volumes (ps), (pdf), (dvi)
Tom Hudson, Dinesh Manocha, Jonathan Cohen, Ming Lin, Kenneth E. Hoff III, Hansong Zhang.
Proceedings of
13th Symposium on Computational Geometry, Nice, France, June 4-6 1997.
- Simplification
Envelopes (ps)
Jonathan Cohen, Amitabh Varshney, Dinesh Manocha, Greg Turk, Hans Weber, Pankaj Agarwal, Frederick P. Brooks Jr., and William Wright
Proceedings of SIGGRAPH
96 (New Orleans, LA, August 4-9, 1996). pgs 119-128.
more info
- Head-Tracked Orbital Viewing: An Interaction Technique
for Immersive Virtual Environments
David Koller, Mark Mine, and Scott Hudson
Proceedings of the ACM Symposium on User Interface Software and Technology
UIST '96 (Seattle, Washington, November 6-8, 1996). ACM SIGGRAPH, New York,
pp. 81-82.
- Large Models for Virtual Environments: A Review of Work
by the Architectural Walkthrough Project at UNC
Mark Mine and Hans Weber
Presence:
Teleoperators and Virtual Environments, 5(1), MIT Press. 1995. pp.
136-145.
- Walkthrough Project: Final Technical Report to National
Science Foundation Computer and Information Science and Engineering
Frederick P. Brooks Jr
UNC-CH Computer Science technical report #TR92-026, 1992.
Page maintained by walkweb@cs.unc.edu
Last updated: 6-14-2001