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00007 float* Copy16fv(float* A, const float* B);
00008
00009 float* Mult16fv(float* C, const float* A, const float* B);
00010
00011 float* Mult16fv3fv(
00012 float *NewV, const float* M, const float *V);
00013
00014 float* Mult16fv3fvPerspDiv(
00015 float *NewV, const float* M, const float *V);
00016
00017 float* Mult16fv4fv(
00018 float *NewV, const float* M, const float *V);
00019
00020 float* Identity16fv(float* M);
00021 float* Transpose16fv(float* M);
00022
00023 float* Rotate16fv(float *M, float DegAng, const float Axis[3]);
00024 float* invRotate16fv(float *M, float DegAng, const float Axis[3]);
00025
00026 float* Scale16fv(float* M, float sx, float sy, float sz);
00027 float* invScale16fv(float* M, float sx, float sy, float sz);
00028
00029 float* Translate16fv(float* M, float tx, float ty, float tz);
00030 float* invTranslate16fv(float* M, float tx, float ty, float tz);
00031
00032 float* LookAt(
00033 float* M,
00034 const float Eye[3],
00035 const float LookAtPt[3],
00036 const float ViewUp[3]);
00037
00038 float* invLookAt(
00039 float* M,
00040 const float Eye[3],
00041 const float LookAtPt[3],
00042 const float ViewUp[3]);
00043
00044 float* Frustum16fv(
00045 float* M, float l, float r, float b, float t, float n, float f);
00046
00047 float* invFrustum16fv(
00048 float* M, float l, float r, float b, float t, float n, float f);
00049
00050 float* Perspective(
00051 float* M, float Yfov, float Aspect, float Ndist, float Fdist);
00052
00053 float* invPerspective(
00054 float* M, float Yfov, float Aspect, float Ndist, float Fdist);
00055
00056 float* Viewing16fv(
00057 float* M,
00058 const float X[3], const float Y[3], const float Z[3],
00059 const float O[3]);
00060
00061 float* invViewing16fv(
00062 float* M,
00063 const float X[3], const float Y[3], const float Z[3],
00064 const float O[3]);
00065
00066 void Viewing2CoordFrame16fv(
00067 const float *M, float X[3], float Y[3], float Z[3], float O[3]);
00068
00069
00070 float* Viewport16fv(float* M, int WW, int WH);
00071
00072 float* invViewport16fv(float* M, int WW, int WH);
00073
00074 float* PlanarReflection16fv(float M[16], const float P[4]);
00075
00076 float XformCoordFrame16fv(
00077 const float *M, float X[3], float Y[3], float Z[3], float O[3]);
00078
00079 float* Obj2WorldXform16fv(
00080 float *M, float X[3], float Y[3], float Z[3], float O[3], float Scale);
00081
00082 float* World2ObjXform16fv(
00083 float *M,
00084 const float X[3],
00085 const float Y[3],
00086 const float Z[3],
00087 const float O[3],
00088 float Scale);
00089
00090 float* Screen2WorldXform16fv(
00091 float* M,
00092 const float X[3], const float Y[3], const float Z[3], const float O[3],
00093 float l, float r, float b, float t, float n, float f,
00094 int WW, int WH);
00095
00096 float* World2ScreenXform16fv(
00097 float* M,
00098 const float X[3], const float Y[3], const float Z[3], const float O[3],
00099 float l, float r, float b, float t, float n, float f,
00100 int WW, int WH);
00101
00102 void Print16fv(const float* M);