| X, Y, Z | Orig | wL, wR, wB, wT | Near, Far |
| CamTriOverlap | CamQuadOverlap | CamMinMaxBoxOverlap | CamCamOverlap |
| CalcCamPlanes | CamReflectAboutPlane |
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Returns a composite 4x4 OpenGL-style transformation matrix which transforms a point in screen (pixel) space to a point in world (object) space, the inverse of the matrix returned by GetXform_Screen2Obj.
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