By: Kelly Ward
Description
The use of NURBS in geometric design has many benefits including the ability to represent free-form curves, construct perspective views, and also create shapes such as conics and quadrics. D-NURBS allow a user to create physics-based models that can be changed or sculpted by the modeler by dynamically applying forces instead of relying on adjusting control points and weights. This ability can permit a more intuitive and predictable motion. A string is a very common and important object to model. It's motion or behavior can be used in countless number of places within modeling and animation (for example, modeling hair or a whip). There are many aspects to consider when modeling the motion of a string. The physical and geometrical constraints for the system have to be defined and the hard constraints that cannot be violated must be identified versus the soft constraints that have to be approximately fulfilled. The purpose of the project is to model the motion of a string as realistically as possible. Mimicking its behavior in the real world as closely as possible includes adding the force of gravity to the system and other real world possibilities.
One of the main goals of the project will be to model a wave traveling or propagating across the string. This will first be done with a string that has two fixed endpoints. The next step will be to model this behavior on a string that has one fixed end and one free end. The challenges for these processes will be highly mathematical and physics-based. The wave travelling on the string will basically be a "moving curve." Depending on the setup of the system (for example, one or two fixed endpoints), this will have to be dealt with in different ways. I will be researching and developing ways to do this over the rest of the semester.
Goals
Future Goals, Ideas, and Uses: By realistically modeling the behavior of a string, future possibilities exist which will probably have to be implemented after this semester.
Novelty