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Humanoid locomotion (go details)

Method to generate and control humanoid robot on uneven terrains and in dynamic environments

Geometric algorithms (go details)

Various geometry-based algorithms, including ray-shooting algorithms and distance computation algorithms, which are generally applicable to space of arbitrary dimension and efficient.

Grasping (go details)

Work on fundamental theories and methods for grasping, including the closure properties, grasping planning, contact force distribution

Fixturing (go details)

Fixture mechanism and layout design