Curriculum Vitae (pdf)

 

Jingdan Zhang

PhD Student

Department of Computer Science

University of North Carolina at Chapel Hill

 

Address:

SN 365, Sitterson Hall, UNC-CH

Chapel Hill , NC 27599

Phone:(919) 962-1976

Email: zhangjd at cs.unc.edu

 

I am a fourth year graduate student in Dept. of Computer Science at UNC-CH, working with Prof. Leonard McMillan. My currently research area is computational photography, image based rendering and modeling and computer Vision. I am especially interested in applying probabilistic graphical models to a variety of applications in above areas.

I got my master degree in dept. of Computer Science and Application, Tsinghua University (Beijing) in Summer 2003. I worked at Microsoft Research Asia as an intern from 2002 to 2003, where I learned how to do research by working with Xin Tong, Baining Guo and Harry Shum

      

Teaching: Comp 110 Summer Session II, 2007

Research Projects and Publications:

Robust Tracking and Stereo Matching under Variable Illumination

Summary: Illumination inconsistencies cause serious problems for classical computer vision applications. We present a new approach to model illumination variations using an Illumination Ratio Map (IRM). The IRM is modeled as Markov network and be easily incorporated into low-level vision problems, such as tracking and stereo matching.

Jingdan Zhang, Jingyi Yu and Leonard McMillan. Robust Tracking and Stereo Matching under Variable Illumination.  CVPR, 2006, Accepted.


  Data-Driven Modeling of Mocap Data

Summary: Motion capture data from human subjects exhibits considerable redundancy. We exploit this  redundancy by representing Mocap data with piecewise local linear components, which are determined via a divisive clustering method. This technique can be used to predict the complete configuration of a human model based on a subset of Mocap information as well as compressing and indexing motion databases.

Guodong Liu, Jingdan Zhang, Wei Wang and Leonard McMillan. A system for analyzing and indexing human motion databases (demo). Proc. ACM SIGMOD International Conference on Management of Data (SIGMOD), 924-926, 2005. (pdf

Guodong Liu, Jingdan Zhang, Wei Wang and Leonard McMillan. Human Motion Estimation from a Reduced Marker Set. To appear ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D), 2006.(pdf)


Progressively-Variant Texture Synthesis

Summary: We present an approach for decorating surfaces with progressively-variant textures. A progressively-variant texture can model local texture variations, including the scale, orientation, color, and shape variations of texture elements. We developed techniques for modeling progressively-variant textures in 2D as well as for synthesizing them over surfaces.

Jingdan Zhang, Kun Zhou, Luiz Velho, Baining Guo and Heung-Yeung Shum. Synthesis of Progressively-Variant Textures on Arbitrary Surfaces. ACM Transactions on Graphics(Proc. ACM SIGGRAPH), 295-302, 2003. (pdf)


 

Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces

Summary: The bidirectional texture function (BTF) is a 6D function that can describe textures arising from both spatially-variant surface re-flectance and surface mesostructures. For both BTF synthesis and hardware-accelerated rendering, a main challenge is handling the large amount of data in a BTF sample. In this project, we developed algorithms to synthesize BTF to arbitrary surfaces and render the synthesized BTF with GPU acceleration.

Xin Tong, Jingdan Zhang, Ligang Liu, Xi Wang, Baining Guo and Heung-Yeung Shum. Synthesis of Bidirectional Texture Functions on Arbitrary Surfaces. ACM Transactions on Graphics(Proc. ACM SIGGRAPH), 665-672, 2002. (pdf)

Xinguo Liu, Yaohua Hu, Jingdan Zhang, Xin Tong, Baining Guo and Heung-Yeung Shum. Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces. IEEE Transactions on Visualization and Computer Graphics, 10(3): 278-289, 2004.(pdf)


3D Model and Texture Acquisition From Stereo Images

Summary: This project is related to my master thesis. I have built a prototype system that can automatically reconstruct the geometric as well as texture information from real objects. In this system, a four-freedom robot controls the position and orientation of an object and I use stereo vision and structured light to recovery geometric information of  the object.

Jingdan Zhang, Realistic Modeling Techniques Based On Real-World Sampling Dataset, Master's degree thesis, June. 2003. (Abstract) (pdf, Chinese


 

Three-Dimensional Biomedical Image Interpolation

Summary: We present a novel three-dimensional gray-level interpolation method called Directional Coherence Interpolation (DCI). DCI interpolates the missing image data along the maximum coherence directions (MCD), which are estimated from the local image intensity yet constrained by a generic smoothness term. The principal advantage of the proposed approach is that it leads to significantly higher visual quality in 3D rendering when compared with traditional biomedical image interpolation methods.

Jingdan Zhang, Yongmei Wang and Baining Guo. Pyramidal Search of Maximum Coherence Direction for Biomedical Image Interpolation. IEEE International Symposium on Biomedical Imaging, 887-890, 2002.(pdf)

Yongmei Michelle Wang, Jingdan Zhang, Zhunping Zhang, Baining Guo. Directional Coherence Interpolation for Three-Dimensional Gray-Level Images. International Journal of Image and Graphics, 4(4), 535-561, 2004.(pdf)


Image Segmentation for image retrieval system

Summary: We propose a algorithm efficiently combining the local and global information to achieve unsupervised segmentation of color images. 

Jingdan Zhang, Zhidong Deng, Baining Guo. Two Stage Unsupervised Segmentation of Color Images. Proc. Chinagraph, 144-148, Beijing, Sept 2002. (Abstract) (pdf, Chinese)


High quality texture mapping

Summary: We describe a new method to map a texture on a surface with a spatially-variant filter. Our filter takes into consideration the effects of anisotropy using a Jacobian approximation while computing the sampling rate, and the interpolation weights are computed with a sinc function.

Ke Deng, Jingdan Zhang, Lifeng Wang and Baining Guo. Texture Mapping with a Jacobian-Based Spatially-Variant Filter. Proc. IEEE Pacific Graphics, 2002.(pdf)


Last update: 07/18/2007