LIST OF PAPERS
COMPUTATIONAL GEOMETRY
COLLISION DETECTION
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Incremental algorithm for local distance computation
Ming C. Lin (Chapter 3, Ph.D. thesis, UC Berkeley) 1993)
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Incremental algorithms for collision detection between solid models (25 pag
es PostScript, 281K) M. Ponamgi, D. Manocha and M. Lin, Proceedings of
ACM/Siggraph symposium on Solid Modeling , pp. 293-304, 1995.
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Fast Contact Determination in Dynamic Environments (32 pages PostScript, 15
5K) M. Lin and D. Manocha, to appear in International Journal of Computation
al
Geometry and Applications
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I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scaled
Environments (9 pages PostScript, 1560K) J. Cohen, M. Lin, D. Manocha and K
. Ponamgi, Proceedings of ACM Int. 3D Graphics Conference , pp. 189-196,
1995.
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Evaluation of Collision Detection Methods for Virtual Reality Fly-Throughs
M. Held, J.T. Klosowski and J.S.B. Mitchell (Canadian Conf. on Computational
Geometry, 1995)
PLANNING & APPLICATIONS TO VIRTUAL PROTOTYPING
- Planning Motions with Intentions
Y. Koga, K. Kondo and J. Kuffner, Proceedings of SIGGRAPH'94
(Orlando, Florida, 1994). In Computer Graphics Proceedings (July, 1994), pp.395-408.
- Randomized Preprocessing of Configuration Space for Fast Path Planning, L. Kavraki and J.C. Latombe, Proceedings of the International Conference on Robotics and Automation, 1994.
- An oppurtunistic global path
planner, John Canny and Ming C. Lin, Algorithmica, 1993.
- On Multi-arm Manipulation Planning, Y. Koga and J.C. Latombe, Proceedings of the International Conference on Robotics and Automation, 1994.
- Assembly Maintainability Study with Motion Planning, Hsuan Chang and Tsai-Yen Li, Proceedings of the International Conference on Robotics and Automation, 1995.
RIGID BODY DYNAMICS
- Impulse-based Simulation of Rigid Bodies, Brian Mirtich and John Canny, Proceedings of ACM Interactive 3D Graphics
Conference, 1995.
- Hybrid Simulation: Combining Constraints and Impulses, Brian Mirtich, Proceedings of SIVE'95 workshop, 1995.
- On Dynamic Multi-Rigid-Body Contact
Problems with Coulomb Friction, J. Trinkle, J. Pang, S. Sudarsky and
G. Lo, Technical Report, Department of Computer Science, Texas A & M University.
- Complementary Formulations and
Existence of Solutions of Dynamic Multi-Rigid-Body Contact Problems with
Coulomb Friction, J. Pang and J. Trinkle, Technical Report, Department of Computer Science, Texas A & M University.
- Fast Contact Force Computation for
Nonpenetrating Rigid Bodies, D. Baraff, Proceedings of ACM Siggraph'94.
- Non-Penetrating Rigid Body Simulation,
D. Baraff, Eurographics'93 State ofhte Art Reports.
APPLICATIONS