COMP 770: Spring 2009
Useful Papers and Notes
Tutorial on Quaternions
Another Tutorial on Quaternions (UC Davis)
Perspectively-Correct Interpolation
Fundamentals of Texture Mapping and Image Warping (Paul Heckbert 1989)
Understanding Projective Textures: Correcting the Double-Perspective Distortion
Conversion Between OpenGL Depth-Buffer Z and Actual Screen-Space Depth
A view of the typical vertex transformation pipeline (word .doc)
From Vertices to Pixels: the Transformation Pipeline
Survey paper on 3D Object Modeling
Norm Badler and Andrew Glassner
Kenny Hoff's Rotation Derivation
Deriving The OpenGL Perspective Depth Transformation (MS Word)
A Characterization of Ten Hidden Surface Algorithms
Sutherland, Sproull, Schumacker
A Survey of Visibility for Walkthrough Applications
Cohen-Or et al.
Raytracing resources:
SIGGRAPH 2005 Raytracing Course Notes
kd-tree code from Graphics Gems
Interactive Rendering with Coherent Raytracing
Wald, et al.
Article on Intel Raytracing
Multi-Level Ray Tracing Algorithm
Alexander Reshetov, Alexei Soupikov, and Jim Hurley [Intel Corporation]
Curves and Surfaces
Carl De Boor,
B-Spline Basics (PDF)
G. Farin,
From Conics to NURBS: A Tutorial and Survey (PDF)
Dinesh Manocha and Brian Barsky
Continuity Conditions for Rational Curves (PDF)
CGI'90.