| Name | Project | |
| Miguel Otaduy | Model Simplification for Haptic Rendering | |
| Bill Baxter | Curves and Surfaces for Painting Simulation | |
| David O'Brien | Calculating Intersection Curve Approximations for Subdivision Surfaces | |
| Max Garber | Hybrid Voronoi Based Planner for Articulated Bodies | |
| Wei Chao Chen | Progressive Surface Lightfield | |
| Scott Larsen | Meshed Particle Systems for Minimal Surfaces | |
| Kelly Ward | Using Dynamic NURBS for String Motion Animation | |
| Justin Hensley | Efficient Display of Surfaces (and Volumes) with the PSX2 | |
| Samir Naik | Collision Detection with Reconstructed Avatars in Dynamic Virtual Environments | |
| Paul Zimmons | Differential Evolution for Curve and Surface Fitting | |
| Avneesh Sud | The Next Best View Problem | |
| Karl Hillesland | Processing CAD Model Objects for Better Visibility Coherence | |
| Mark Harris | Subdivision Surfaces for PS2 | |
| Deepak Bandyopadhyay | Extended Quadric Error Function for Surface Simplification | |