Name | Project | |
Miguel Otaduy | Model Simplification for Haptic Rendering | |
Bill Baxter | Curves and Surfaces for Painting Simulation | |
David O'Brien | Calculating Intersection Curve Approximations for Subdivision Surfaces | |
Max Garber | Hybrid Voronoi Based Planner for Articulated Bodies | |
Wei Chao Chen | Progressive Surface Lightfield | |
Scott Larsen | Meshed Particle Systems for Minimal Surfaces | |
Kelly Ward | Using Dynamic NURBS for String Motion Animation | |
Justin Hensley | Efficient Display of Surfaces (and Volumes) with the PSX2 | |
Samir Naik | Collision Detection with Reconstructed Avatars in Dynamic Virtual Environments | |
Paul Zimmons | Differential Evolution for Curve and Surface Fitting | |
Avneesh Sud | The Next Best View Problem | |
Karl Hillesland | Processing CAD Model Objects for Better Visibility Coherence | |
Mark Harris | Subdivision Surfaces for PS2 | |
Deepak Bandyopadhyay | Extended Quadric Error Function for Surface Simplification | |