hansongzhang@yahoo.com  900 High School Way Apt. 2122  Mountain View, CA 94041  |
OBJECTIVES |
A position that involves technical leadership; one that requires creative and analytical brain power; one that requires broad experience in computer graphics software and hardware (including game consoles and video games), graphics algorithms, systems, architecture, and development |
WORK
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Lead Engineer, July 1999 - Present
Member of Technical Staff, August 1998 - July 1999
Research Assistant, Walkthrough project, August 1995 - July 1998
Assistant Researcher, August 1994-June 1995
Research Assistant, August 1991-June 1994
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EDUCATION |
University of North Carolina at Chapel Hill (Chapel Hill,
NC)
Effective Occlusion Culling for the Interactive Display of Arbitrary Models, Dr. Dinesh Manocha and Dr. Fred Brooks, Advisors
Volume Rendering for Data on Irregular Meshes, Dr. Shenquan Liu, Advisor
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REFEREED
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[0] Zhang, Hansong. A derivation of image-based rendering for conventional three-dimensional graphics. Journal of Graphics Tools, 4(2):27-36, 1999
[1] Zhang, Hansong, Effective Occlusion Culling for the Interactive Display of Arbitrary Models, Ph. D. dissertation, Department of Computer Science, University of North Carolina at Chapel Hill [2] Zhang, Hansong, Forward Shadow Mapping, Rendering Techniques '98, Proceedings of the 9th EuroGraphics Rendering Workshop, Vienna, Austria, June 29-July 1, 1998, Drettakis, G., Max, N. (eds.) ISBN 3-211-83213-0 [3] Zhang, Hansong, D. Manocha, T. Hudson, and K. Hoff, Visibility Culling Using Hierarchical Occlusion Map, Proceedings of SIGGRAPH'97, Los Angeles, August 1997 [4] Zhangh, Hansong, and K. Hoff, Fast Backface Culling Using Normal Mask, 1997 Symposium on Interactive 3D Graphics, ACM SIGGRPH [5] Bastos, Rui, M. Goslin and H. Zhang, Efficient Radiosity Rendering using Textures and Bicubic Reconstruction, 1997 Symposium on Interactive 3D Graphics, ACM SIGGRAPH [6] Kumar, Subodh, D. Manocha, H. Zhang and K. Hoff, Accelerated Walkthrough of Large Spline Models, 1997 Symposium on Interactive 3D Graphics, ACM SIGGRAPH [7] Zhang, Hansong, Pattern Generation with Color Map Gouraud Shading, Computer & Graphics, No.1, Vol.20, Elsevier Science Ltd, Jan. 1996 [8] Zhang, Hansong, Order of Pixel Traversal and Parallel Volume
Ray-tracing on the Distributed Shared Volume Buffer, Eurographics Workshop
on Visualization 1995, Springer Verlag.
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TECHNICAL
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[9] Zhang, Hansong, A Traditionalist View of 3-D Image Warping,
TR97-043, Department of Compute Science, UNC-Chapel Hill, Nov. 1997
[10] Zhang, Hansong, Volume Rendering for Data on Irregular Meshes, M.S. Thesis (in Chinese), Institute of Computing Technology, Chinese Academy of Sciences, P. R. China |
HONORS AND
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Silicon Graphics Fellowship, August 1997-July 1998
Board of Governers Fellowship, University of North Carolina at Chapel Hill, 1997 |
REFERENCES |
Available upon request. |