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A Derivation of Image-Based Rendering
for Conventional 3-D Graphics,
Hansong Zhang, Journal of Graphics Tools, Journal of Graphics Tools, 4(2):27-36, 1999.
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Effective Occlusion Culling for the
Interactive Display of Arbitrary Models, Hansong Zhang,
Ph. D. Dissertation
, Department of Computer Science,
UNC-Chapel Hill, 1998
(Postscript;
PDF)
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Forward Shadow Mapping, Hansong
Zhang, Rendering Techniques '98, Proceedings of the 9th EuroGraphics
Rendering Workshop, Vienna, Austria, June 29-July 1, 1998, Drettakis, G., Max,
N. (eds.) ISBN 3-211-83213-0
(Postscript).
Figures (TIFF):
2
4a
2
4b
5a
6
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Visibility Culling Using Hierarchical
Occlusion Map, Hansong Zhang, Dinesh Manocha, Tom Hudson and
Kenny Hoff, Proceedings of SIGGRAPH 1997. You're strongly encouraged to
read my dissesrtation instead of this paper.
(Postscript) |
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Fast Backface Culling Using Normal Mask,
Hansong Zhang and Kenny Hoff, Symposium on Interactive 3D Graphics, 1997
(Postscript,
PDF,
source code
nmask.h, nmask.C,
encode.C) |
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Efficient Radiosity Rendering using Textures
and Bicubic Reconstruction, R. Bastos, M. Goslin and Hansong
Zhang, Symposium on Interactive 3D Graphics, ACM SIGGRAPH, 1997 (Postscript)
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Accelerated Walkthrough of Large Spline Models,
Subodh Kumar, Dinesh Manocha, Hansong Zhang and Kenneth E. Hoff III.
Symposium on Interactive 3D Graphics, 1997. (Postscript,
Color Plates 1, 2,
3, 4, 5)
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Pattern Generation with Color Map Gouraud
Shading, Hansong Zhang, Computer & Graphics, No.1/Vol.20,
Elsevier Science Ltd, Jan. 1996 (Color plates)
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Order of Pixel Traversal and Parallel Volume
Ray-tracing on the Distributed Shared Volume Buffer, Hansong
Zhang and Shenqian Liu, Eurographics Workshop on Visualization 1995, Springer
Verlag, Wien, Austria, 1995 (Postscript, Color plates
1,2) |
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