Tutorial on
Quaternions
Another Tutorial on
Quaternions (UC Davis)
Perspectively-Correct
Interpolation
Fundamentals of Texture Mapping and Image Warping (Paul Heckbert 1989)
Understanding
Projective Textures: Correcting the Double-Perspective Distortion
Conversion
Between OpenGL Depth-Buffer Z and Actual Screen-Space Depth
A
view of the typical vertex transformation pipeline (word .doc)
From
Vertices to Pixels: the Transformation Pipeline
Survey paper on 3D Object
Modeling Norm Badler and Andrew Glassner
Kenny Hoff's Rotation Derivation
Deriving
The OpenGL Perspective Depth Transformation (MS Word)
A
Characterization of Ten Hidden Surface Algorithms
Sutherland, Sproull, Schumacker
A
Survey of Visibility for Walkthrough Applications Cohen-Or et al.
SIGGRAPH 2005 Raytracing Course Notes
kd-tree code from Graphics Gems
Interactive Rendering with Coherent Raytracing
Wald, et al.
Article on Intel Raytracing
Multi-Level Ray Tracing Algorithm
Alexander Reshetov, Alexei Soupikov, and Jim Hurley [Intel Corporation]