I've been talking with Diane and Anish about ideas for simple sound games that will help children who are blind learn to navigate. I'm writing these notes to help us get on the same page in our understanding about what would be helpful and what might be possible. Of course, much more could be done with the amazing technology Anish has in hand but I'm thinking very simply here to hopefully enable implementation in the web browser so anyone can play online.
Posts with tag: ideas
I think I see how to make the
Ideas for browser-based games using spatial sound for children who are visually impaired.
I want 10 year old game programmers working on games for kids with disabilities (and themselves). Given some tools, kids could write simple games that kids who have NO GAMES would enjoy. And maybe get drawn to CS at the same time.
I've been thinking about the trade off between difficulty and choice (or freedom) in making music. I cooked up this simple graph to illustrate the idea.
I'm thinking of things we can do with the nearly ready Wiimote (and Balance Board) capability in our Outfox extension. We can use the accelerometers, IR camera, buttons, and rumble. I'm going to list game/activity ideas so I can recruit some help.
Karen suggests it might be useful to develop VR scenarios to help kids become accustomed to normally stressful audio over stimulation without the added social burden of having to deal with people at the same time. For example, many kids can't go to the movie theater because the THX sound thing at the beginning overwhelms them. If they could experience that THX sound in a controlled environment with gradually increasing volume it might not be so bad when it happened at the theater.
Another neat idea from Karen. There have been some news stories about a DVD that helps kids with autism learn to read faces and emotions . It would be cool to do a version which allows folks to upload their own pictures and which presents the faces in an interactive web site.
Karen says many kids in wheelchairs never get to experience typical theme park rides. What can we do about that?
Michael sent email saying
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