Thinking about generalized DDR
I’d like a separate discussion of how we might generalize DDR to make it more accessible. Who says that the steps have to be given? Suppose the goal was to move creatively to the music? I bet some of you could have looked a lot cooler if you were making it up rather than trying to follow that rote drill. Discussion starters:
- Suppose part of the fun is figuring out how to get the highest score?
- Maybe the score is some simple function of timeliness and energy?
- Maybe the score depends on how different your pad selections are?
- Maybe simply moving to the music is the goal.
- Using the pad is cheap and simple but we could imagine pointing a web-cam at the player. How does that change things?
- Remember Pete’s suggestions about collaborative play (included below to remind you).
Pete’s comment from a session in Google talk:
Pete
: sure
7:53 PM
when thinking about wizard of oz methods, i suspect you might happen upon
collaborative
game ideas
me : we’re focusing on how it ought to work instead of implementing it, maybe I get a comp145 team to implement it in the spring if we find out something works
Pete : e.g. collaborative , non-realtime DDR
me : interesting
elaborate on that please
Pete : sort of like “simon says”
if the wizard is also a player
7:54 PM but with a musical tint
me : yes, I think simon is another interesting possibility
yes, cool
Pete : then you solved the “can’t keep up” ddr problem
me : so maybe two pads and kids challenge one another with patterns
Pete : and the “hard to generate steps” problem
me : yes
very interesting
Pete : plus it’s 2 player
me : yes, much needed
7:55 PM and sighted kids could play too
Pete : yes…challenge is first thing that comes to mind
bet you can make it collaborative too
they work together in some way
cooperative
sorry, wrong word
me : yes, maybe extending the melody or rhythm
Pete : yep
with both modes, you’d have a killer game
7:56 PM kids can play on their own, but it’s always more fun when someone else is around
me : yeah, I really like that
I’ll give the class that idea and see what they come up with
I could easily extend pad-play for hark to work with 2 pads
7:57 PM then they could provide sounds for each pad
Pete : cool
7:58 PM me : that is a neat idea
I’m always thinking competitive things
cooperative things could be good too
Pete : just playing on your “human in the loop” idea
always looking for a way to push that
me : kids like scoring, it’ll be interesting to think about how it gets scored
7:59 PM maybe it doesn’t have to be
Pete : in coop mode, it’s easy…you win if you complete the song
me : but we’re making up the song, right?
maybe not
Pete : either way
me : maybe we’re playing something
Pete : making up the song, there’s never a win / lose
8:00 PM playing an existing song, there is always a win
not possible to lose unless you quit
competing (aside: reminds me of playing “horse” in basketball) probably has to have a winner / loser
8:01 PM well, maybe not….maybe it just alternate
s
i go first and you mimick me
if you get it
i have to mimick you
if i keep missing what you do, up to N times, i have to keep mimicking
October 2nd, 2007 at 10:02 am
No ideas for this one? Except for BrennaC who had some problem posting here. Is there some problem posting comments here?
October 26th, 2007 at 10:49 am
[…] Here’s an idea for a simple game to encourage movement to music. I’m drawing from our Comp 80 class ideas for Generalized DDR. […]