Generalized Move to Music Game
Friday, October 26th, 2007Over on my blog I’ve written some about the idea that came up yesterday for Arm Arm revolution (we gotta have a better name than that). I think we could make something work.
Over on my blog I’ve written some about the idea that came up yesterday for Arm Arm revolution (we gotta have a better name than that). I think we could make something work.
Also, let’s think about ways to make Guitar Hero accessible. Or something like Guitar Hero. Perhaps we could do Drum Hero on the DDR pad with a child sitting in the middle? Maybe we pick some tunes with obvious and repetitive drum parts to start. Then your goal is to hit the pad on the beat? Maybe with with two obvious drum instruments you have to hit both at the right time. I’m thinking of something with a back beat.
I’d like a separate discussion of how we might generalize DDR to make it more accessible. Who says that the steps have to be given? Suppose the goal was to move creatively to the music? I bet some of you could have looked a lot cooler if you were making it up rather than trying to follow that rote drill. Discussion starters:
Last class we played with DDR (and Guitar Hero but I’ll ask about that in another post). I’d like us to have a discussion of how an accessible version of DDR might work. For this discussion I want you to limit yourselves to DDR with prescribed steps. That is, just like the game we saw in class. You need to press the correct pad at just the right time. Let’s discuss ways that could work for people who are blind.
Some ideas to get you started:
What is AirMusician ? How might we use this for an ET project?
Check out the video on Tenori-On a cool music sequencer interface. A simplified version could make a really cool project idea.