Maze Day 2012
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This year Maze Day will be 26 April 2012 from 9AM until 2PM in Sitterson Hall on the UNC Chapel Hill Campus.
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This year Maze Day will be 26 April 2012 from 9AM until 2PM in Sitterson Hall on the UNC Chapel Hill Campus.
| tags: blind, ideas, links | View Comments
A few minutes in you see him using Navi to help him target items. I really like this idea for an accessible game. You've got a little audio "fairy" to help you know which way to go or where to strike. Also, he must have an amazing mental map of the game world. Perhaps we could sell teachers on games as helping kids build mental maps.
| tags: blind, ideas | View Comments
June, a teacher from Macon Ga., wrote asking for new Braille games.
| tags: blind, ideas, links, enabling technology | View Comments
If we could get the audio sent to our own server we could build SamiSays in the browser.
| tags: blind, motor impaired, ideas, links, enabling technology | View Comments
Seems to me this service has great potential for kids with learning disabilities. Might enable a sort of skimming for blind people as well.
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I've been talking with Diane and Anish about ideas for simple sound games that will help children who are blind learn to navigate. I'm writing these notes to help us get on the same page in our understanding about what would be helpful and what might be possible. Of course, much more could be done with the amazing technology Anish has in hand but I'm thinking very simply here to hopefully enable implementation in the web browser so anyone can play online.
| tags: blind, enabling technology, ideas | View Comments
I think I see how to make the
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This year Maze Day will be 28 April 2011 from 9 till 2 in Sitterson Hall on the UNC Chapel Hill Campus.
| tags: sound, blind, javascript, ideas | View Comments
Ideas for browser-based games using spatial sound for children who are visually impaired.
| tags: python, sound, javascript, blind | View Comments
Statial ("3D") sound greatly enhances games for children who are visually impaired but the audio node in HTML5 doesn't even support panning left and right much less the time delay and filtering of true spatial audio. This post describes a python script I hacked to transform sound files so that they appear to originate from points surrounding the listener.