Posts with tag: blind


Visually impaired man plays Zelda. [VIDEO]

| tags: blind, ideas, links | View Comments

A few minutes in you see him using Navi to help him target items. I really like this idea for an accessible game. You've got a little audio "fairy" to help you know which way to go or where to strike. Also, he must have an amazing mental map of the game world. Perhaps we could sell teachers on games as helping kids build mental maps.

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Spatial sound game ideas

| tags: blind, sound, enabling technology, ideas | View Comments

I've been talking with Diane and Anish about ideas for simple sound games that will help children who are blind learn to navigate. I'm writing these notes to help us get on the same page in our understanding about what would be helpful and what might be possible. Of course, much more could be done with the amazing technology Anish has in hand but I'm thinking very simply here to hopefully enable implementation in the web browser so anyone can play online.

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Braille Game Ideas

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I think I see how to make the DDR pad work with this new generation of browser-based games so I'm thinking about a successor to Braille Twister. I don't know if we'll have it ready for Maze Day but we'll see. I'd like your feedback on the concept.

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Spatial sounds for javascript

| tags: python, sound, javascript, blind | View Comments

Statial ("3D") sound greatly enhances games for children who are visually impaired but the audio node in HTML5 doesn't even support panning left and right much less the time delay and filtering of true spatial audio. This post describes a python script I hacked to transform sound files so that they appear to originate from points surrounding the listener.

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