Posts with tag: enabling technology
Maze Day is for visually impaired and blind students in grades K-12, their parents and teachers. Your students will enjoy fun and educational computer applications developed especially for them. UNC students will learn how well their accessible applications work with real users. And everyone will have a good time!
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Pete sent these links inviting more participation in Gnome accessibility.
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Wow! Pete sent me this pointer to
Opengazer
. I've wondered if this was possible but never found a student to work on it. Thanks to
Piotr Zieliński
for developing it and making it open source. We'll have great fun with this in accessible applications for people with impaired movement.
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Steve pointed out a nice collection of accessibility videos on the
YouTube abilitynet channel
.
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I saw a story on
slashdot
about the
simon
speech recognition system available on SourceForge.net.
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UPDATE:
Tim Swast has updated this code to work with the new wiiuse API. I recommend his version which you can find here:
http://pypi.python.org/pypi/wiiuse/0.12
Several of my
project teams
this semester will (I hope) use
PyGame
and the
Wiimote
in their projects. I had it working fine on Ubuntu but struggled to find an interface that works with Python on Windows XP. Luke pointed me to
wiiuse
so I wrote a very simple wrapper with
ctypes
and then wrapped that in a module for PyGame. You can find the code in
CVS at SourceForge
in pywiiuse. I also uploaded a
source release
. You'll need wiiuse.dll on Windows or wiiuse.so on Ubuntu.
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Neat ideas that could turned into accessible music fun.
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Bogus! The guy is
too fast so he can't play
. We can't have these disabled people showing us up. The Olympics are just sad.
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We want to give away software for fun and learning and we want it to run on as many machines as possible. I think these are my minimum requirements.
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One full-screen window, with 2D graphics and text.
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Stereo sound with panning control at least.
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Text to speech.
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USB game controllers like DDR pads, joysticks, etc.
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Access to new devices like the Wiimote
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Our games and tools for kids with disabilities should run on whatever computer they have at the school (typically an old PC running some version of Windows or a Mac). One alternative to cross-platform testing might be a LiveCD that boots some OS (say Linux) and runs our software. Then our development environment is fixed and we're relying on the OS to cover over hardware differences. Pete and I spent a bit of time this last weekend trying our various LiveCDs to see how little memory they could be made to use.
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