Posts with tag: ideas
Meg pointed out the
Raw Input API
for Windows. This would allow us to distinguish among multiple mice and keyboards. It might be interesting to use multiple numeric keyboards as specialized input devices, or multiple mice to provide 2 or 3 switches per hand.
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Wow! Pete sent me this pointer to
Opengazer
. I've wondered if this was possible but never found a student to work on it. Thanks to
Piotr Zieliński
for developing it and making it open source. We'll have great fun with this in accessible applications for people with impaired movement.
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Neat ideas that could turned into accessible music fun.
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Our games and tools for kids with disabilities should run on whatever computer they have at the school (typically an old PC running some version of Windows or a Mac). One alternative to cross-platform testing might be a LiveCD that boots some OS (say Linux) and runs our software. Then our development environment is fixed and we're relying on the OS to cover over hardware differences. Pete and I spent a bit of time this last weekend trying our various LiveCDs to see how little memory they could be made to use.
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Pete sent a pointer to this
video demonstrating drumming with the Wii Remote
.
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Over at Gizmodo is a nice
video demonstration of 3D head-tracking for desktop VR using the Wii remote
.
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Karen says:
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Wiimote, Rocking Horse Combined to Create Makeshift Racing Sim
. Variations on this would be
so
great for kids with disabilities.
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Pete pointed me to
CoScripter
, a tool from IBM intended to automate web processes. He and I have been talking for a while about "grass roots" accessibility in which end-users are enabled to easily make and share accessibility improvements for web sites. CoScripter looks like a step in that direction.
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The
cre8txt keyboard
might work for one handed computing apps and their software to decode SMS slang might be fun too.
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