We are developing browser-based games that are designed to be accessible to players with a wide range of physical and cognitive abilities. You can help us improve these switch-accessible games by letting your students play them and giving us feedback . All the games have been tested in the Google Chrome browser on laptops, desktops and ChromeBooks but they are unlikely to work on iOS devices .
Posts with tag: web
I'll be hosting a series of meetings on Friday afternoons to discuss modern web development. My primary goal is helping the students who are working for me to get started with web development but I'm happy for others to come along for the ride.
I'd like to make a web application that will enable teachers to create simple "books" with hot spots on each page. The hot spots might play a sound or do some other action like changing to another page. Really simple stuff.
My otherwise portable and standards compliant code is gradually filling with iOS specific hacks because Apple knows best.
I'm working on the rewrite of Tar Heel Reader and testing it on desktop, iPad, iPod Touch, and IE6-8. I hate manual steps in my edit/test loop. The i* devices are particularly bothersome because I push my changes, pick up the device, hit the home button to wake it up, slide-to-unlock, and then hit the tiny refresh button. There had to be a better way.
I'm redesigning Tar Heel Reader in hopes of taking load off the server and making the site friendlier to tablets and phones. Over the last few weeks I did a mockup with jQuery Mobile that works well enough on mobile devices but it was just kludged into the current system and it didn't work at all on IE6. So, I've decided to back up and rethink things.
Nice replacement for DataGrid.
Interesting comparison of App stores to other options along with a proposal for how to do it right.
Introduction to ComposeJS
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