High-Performance Graphics Architectures:
The Pixel-Planes Group
Since 1980, we have been exploring computer architectures for 3D graphics
that, compared to today's systems, offer dramatically higher performance
with wide flexibility for a broad range of applications. A major continuing
motivation has been to provide useful systems for our researchers whose work
in medical visualization, molecular modeling, and architectural design
exploration requires graphics power far beyond that available in today's
commercial systems. Since there does not appear to be a sizable market for
such "ultra-high-end" and therefore very expensive, systems, commercial vendors
do not seem to be exploring even the possibilities there. We have thus been
able to build systems that exhibit new levels of performance, explore sometimes
revolutionary graphics architectures, demonstrate the feasibility of some
ideas, and at the same time provide systems with which our local colleagues
can perform research years before they would be able to conduct it if they
had to rely on commercial systems.
We are now focusing on
image-based rendering, with the
goal of designing and building a high-performance graphics engine that uses
images as the principal rendering primitive. Browse our Web pages to
learn more about our research, the history of the group, publications, etc.
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