We should look at this list at Independent Gaming for ideas for accessible adventures.
Posts with tag: enabling technology
MobileASL is a video compression project at the University of Washington with the goal of making wireless cell phone communication through sign language a reality.
Shelley Tabakman of the NC DHHS asked about some sort of visual alert for hearing-impaired users of email and IM. They'd like to be notified of an incoming message by a signal visible when not looking at the screen. The INSTEON developer kit looks like the right goods.
Switch access to technology: A comprehensive guide by David Colven and Simon Judge is an excellent overview of the issues around using switches to control computers and other devices.
I can reliably detect many simple targets and generate key events in real time using a web-cam and an ordinary piece of paper with printed targets. What are the important characteristics of the targets?
- They must be meaningful to the user.
- They must be detectable and easily distinguished from whatever will obscure them by the computer.
- They must have an associated key, mouse or other event to control the computer.
I describe an idea for a simple and inexpensive tactile display and keyboard for Braille. The key simplification enabling this design is displaying Braille on six finger tips instead of as six tiny dots under one finger tip. The display is arranged in the same format as standard Braille embossers so users read and write in a reciprocal fashion. The display and keyboard might be useful for teaching Braille to blind children, as a communication system for deaf-blind people, and as a reading aid for blinded adults whose fingers are not sufficiently sensitive to read traditional Braille.
I should investigate progress in simple face detection methods. These could be the basis of a simple head-switch.
Very interesting collection of posts on xpcom, mozilla, python, etc. over at BSBlog . I'd love to make the browser the platform for our applications for kids with disabilities. Sound is the key limitation. Should we do our own extension for sound?
TC sent this link to cheap Donkey Kong Bongos . If we can figure out how to interface to USB these could be cool for a music game.
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