I'm thinking of things we can do with the nearly ready Wiimote (and Balance Board) capability in our Outfox extension. We can use the accelerometers, IR camera, buttons, and rumble. I'm going to list game/activity ideas so I can recruit some help.
Posts with tag: wiimote
UPDATE: Tim Swast has updated this code to work with the new wiiuse API. I recommend his version which you can find here: http://pypi.python.org/pypi/wiiuse/0.12
Several of my project teams this semester will (I hope) use PyGame and the Wiimote in their projects. I had it working fine on Ubuntu but struggled to find an interface that works with Python on Windows XP. Luke pointed me to wiiuse so I wrote a very simple wrapper with ctypes and then wrapped that in a module for PyGame. You can find the code in CVS at SourceForge in pywiiuse. I also uploaded a source release . You'll need wiiuse.dll on Windows or wiiuse.so on Ubuntu.
I'm just beginning to play with the Wiimote as an input device for accessible games so I tried shaking it in time with some music using a little program I already had in place. The accelerometer data seemed very delayed so I decided to check out its latency. My initial experiments described below indicate that it is very low.
Pete sent a pointer to this video demonstrating drumming with the Wii Remote .
Over at Gizmodo is a nice video demonstration of 3D head-tracking for desktop VR using the Wii remote .
Wiimote, Rocking Horse Combined to Create Makeshift Racing Sim . Variations on this would be so great for kids with disabilities.