Scholarly Publications
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Papers
Mobile, Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors
Reconstruction of Human Body Pose and Appearance Using Body-Worn IMUs and a Nearby Camera View for Collaborative Egocentric Telepresence
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras
Optimizing placement of commodity depth cameras for known 3D dynamic scene capture
On-line control of active camera networks for computer vision tasks
Automated camera selection and control for better training support
On-Line Control of Active Camera Networks for Computer Vision Tasks
Remote 3D Medical Consultation, in Virtual Realities
3D medical collaboration technology to enhance emergency healthcare
A Stochastic Quality Metric for Optimal Control of Active Camera Network Configurations for 3D Computer Vision Tasks
Simple Calibration of Non-overlapping cameras with a mirror
Measurement Sample Time Optimization for Human Motion Tracking/Capture Systems
GPU-Based View Synthesis Using an Orbital Reconstruction Frustum
An Interactive Camera Placement and Visibility Simulator for Image-Based VR Applications
Improving, Expanding and Extending 3D Telepresence
3D Telepresence for Off-Line Surgical Training and On-Line Remote Consultation
Combining Head-Mounted and Projector-Based Displays for Surgical Training (Journal)
Computing a View Frustum to Maximize an Object's Image Area
Combining Head-Mounted and Projector-Based Displays for Surgical Training
Technical Reports
Ensuring Color Consistency across Multiple Cameras
Ensuring Color Consistency across Multiple Cameras (Early Approach)
Computing a View Frustum to Maximize an Object's Image Area
Optical Character Recognition on Graphics Hardware
Note: Referenced in a Microsoft patent on using GPUs for accelerating machine learning techniques.
Patents
Radiation-free simulator system and method for simulating medical procedures
Enhancing low quality images of naturally illuminated scenes
Sketches
A Non-Photorealistic Camera: Detecting Silhouettes with Multi-flash