Research & Teaching (Publications)

Current advisees (alphabetical)

Past advisees (reverse chronological)

While not required to teach, I enjoy it and try and do so when I can. In the Fall of 2003 I created a First Year Seminar on 3D Computer Modeling and Animation. Since then I have had the priviledge of teaching the course on several occasions. Check out the Animation Festival (final project) results from Spring 2007, Spring 2005, and Fall 2003. (In 2003 I also created my own animation for the course..) I have also taught our Java-based Introduction to Programming course in the past. Here are a few of the coolest semester projects from the Spring 2003 offering. In the spring of 2001 I taught our Team Software Engineering Lab. In spring 1997 and 1998 spring I taught Exploring Virtual Worlds with Henry Fuchs. Check out our virtual amusement park and Televator (TM) project from 1997.

One of my primary research areas is wide-area tracking for Virtual Environments. A nice article (500 KB PDF) fom the April 2000 issue of Computer Graphics World provides a good introduction to our HiBall tracking system.

With our collaborators at Brown University I am working on "Electronic Books for the Tele-immersion Age." The idea is to train trauma surgeons using life-sized, high-fidelity, three-dimensional, dynamic, and annotated graphical reconstructions of surgical procedures. Check out our 3D knot reconstructions,

 I am also doing work in a related area we call 3D Telepresence for Medical Consultation. The project goal is to develop and test 3D telepresence technologies that are permanent, portable and handheld in remote medical consultations involving an advising healthcare provider and a distant advisee.

I am also working on tele-immersion, in particular the Office of the Future. (See related news articles.) These projects largely began as collaborative efforts, both within the National Science Foundation's Graphics and Visualization Science and Technology Center (STC) and the National Tele-Immersion Initiative (1997-2000). Among others, that work began and continues with Kostas Daniilidis and his team in the UPenn GRASP Lab, and Andy van Dam and his team at Brown University.

But why wait for the "future?" Check out our related Office of "Real Soon Now" efforts.

 Our Being There project is aimed at exploring a new projector-based approach to visualizing re-creations of real or imagined places.

Besides tracking heads and hands for Virtual Reality, I am helping to track nanometer sized beads for a 3D Force Microscope (work with the Nanoscale Science Research Group).

I maintain a Kalman filter web site. If you have anything to add, please let me know.


Last updated Sat, Dec 1, 2007