Department of Computer Science
College of Arts and Sciences
The University of North Carolina at Chapel Hill
COMP089H (Fall 2015): Everyday Computing (Honors)
COMP 089H (Fall 2015): Everyday Computing (Honors)
- Time and Place: MWF 2:30-3:45pm, FB-008
- Office Hours: After Class, FB254
- Prerequisites: None (Instructor's approval if not in Honors Program)
- Textbook: Course Notes and In-Class Handouts
COURSE OVERVIEW:
The goal of this first-year seminar course is to understand the use
of computing technology in our daily activities.
In this course, we will study various examples on how computing affects
different aspects of our daily life. More specifically, students will
learn about use of computing technology in the following:
Students will learn how to use computational thinking to
solve many different problems in the
physical and virtual world. We will discuss various considerations
and tradeoffs used in designing computational methodologies (e.g. time,
storage, ease of implementation, and generality). This will include
data structures, algorithms, computational methods and their complexity
and implementation.
LECTURES AND APPROXIMATE SCHEDULE
Here is a list of TENTATIVE lecture topics** (subject to
changes). Schedule and information on each topic (e.g. readings, web
pointers) will be added during the semester before each class.
** Some of the art works and introductory materials were inspired and borrowed from
Prof. Leonard McMillan's earlier lectures on "Fluency in Information Technology".
COURSE READING MATERIALS
References & Materials Used in Lectures:
ASSIGNMENTS AND PROJECTS
The class grade of each student is determined by
Homework (30%)
Class Presentation (20%)
Course Project (40%)
Class Participation (10%)
POINTERS TO WEBSITES ON COMPUTING:
SELECTED INDUSTRY
Boston Dynamics Inc.
Dreamworks Animation
GamaNetwork
Havok
IBM Smarter Planet
Immersion Corporation
Massive Software
MAYA
(Alias|Wavefront)
MSC.Working Knowledge
NVIDIA PHYSX
Pixar Animation Studios
Rhythm & Hues Studios
SensAble Technology
Walt Disney Animation Studio
Weta Digital
For more information, contact
Ming C. Lin,
lin@cs.unc.edu.
Copyright 2015.
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